Antipaladin

Requirements: Race: Youkai (Angel, Chosen of the Gods, Demon, Elemental, Eye-creature, Fairy, Lefeu, Lefou, Lycanthrope, Half-Abyssal, Half-Celestial, Half-Dryad, Half-Eiradaan, Oni, Pollution-creature, Qareen) Advantages: Immortal Disadvantages: Devotion (see below)

The antipaladin is a demon created by evil gods to destroy a paladin - or, better yet, corrupt them in the name of evil. Its cursed existence is aimed solely at this goal. They can never die: if destroyed, they will be recreated by the same dark power that commands them.

When the antipaladin finally manages to destroy the paladin they’re hunting, their mission ends and they burst into flames. So, in order to cheat that fate, they often prefer only to chase and torment their eternal enemy, rather than to kill him.

Devotion (-1 point): you exist to fight a specific paladin. Whenever you deviate from that goal, you suffer a -1 penalty on all stats.

Enhanced Critical (White Magic): When you make a critical hit against an opponent capable of casting white magic, your Strength or Firepower is tripled (instead of doubled).

Antipaladin Spells: you can cast the Healing for the Dead and Detect Good spells (reverse version of Detect Evil), for the normal cost in MP, even without any magical advantage. If you get this advantage, you pay half the normal cost to cast these spells.

Supernatural Sense (Target Paladin): you automatically perceive the presence of your target paladin within 1 km, even through walls, disguises or invisibility.